I am a graduate of Savannah College of Art and Design with a Bachelors of Fine Arts in Interactive Design and Game Development. At SCAD I heavily focused on environment and level design meant for MMORPGs. I became proficient in the asset creation pipeline for Unreal Engine and Unity Game Engine. In my senior year, I was a contract worker working with Qualcomm and Georgia Tech creating Augmented Reality mobile games.
After graduating in 2011, I started at Eyes Wide Games as an Associate Technical Artist. There I worked on the BBC's Top Gear Speed World. I then became the Lead Level Designer and Lead Technical Artist for AMC's The Walking Dead Social Game: Chronicles and Ace Wild and The Combat Critters.
EWG dissolved in early 2015 and I have since been focusing on tradition art in the form of miniature painting.